How to play Churchill solitaire
Churchill is a two-deck game said to have been a favourite of Winston Churchill. Its twist is the Devil's Six: six cards that can only leave by going straight to the foundations.
Setting up
Two decks, 104 cards. Six cards are dealt face up in a row: the Devil's Six. Then ten columns of 1, 2, 3, 4, 5, 5, 4, 3, 2 and 1 cards, with the top card of each face up. The remaining 68 cards are the stock. There are eight foundations, one ace-to-king pile for each suit of each deck.
How to play
Build the columns down in alternating colours, and move runs that are already in order as a unit. An empty column takes only a king or a run starting with a king.
Foundations are built up in suit from ace to king.
A Devil's Six card can never go onto a column. It can only be played to a foundation, when that foundation reaches the rank just below it.
When you're stuck, tap the stock to deal one card face up onto each column. There's no going back through the stock.
Winning
Get all 104 cards to the foundations, including the Devil's Six. A devil's card stuck high (a king, say) can hold up a whole suit, which is what makes the game hard.
Tips
Work out early which foundations the Devil's Six cards need and push those suits along. Deal from the stock only when there's nothing useful left, because each deal covers every column.
Questions
Why can't I put a Devil's Six card on a column?
That's the rule that makes the game: those six cards are out of reach of the columns and can only go to a foundation, in order.